Games for the Whole Class/Circle Games

Detective Game: 1 student goes into the hall... and give one student in the classroom some money. They student comes back in and asks individual classmates “did you take the money?” And the classmate responds “no, I didn't take the money, John took it.” The student goes around asking the other students if they have the money then has 3 chances to guess who has the money based on the other students behavior (smiling, laughing, lying)


Mr. Wolf: Teacher or a student is the wolf and stands facing the wall. The group advances towards the wolf one step at a time asking “What Time is it, Mr. Wolf?”. They wolf answers one o'clock. The students take one step closer to the wolf. “3 o'clock... 3 steps closer. When the wolf says “Dinner time” the wolf turns around and tries to catch a student before they get back 'home. (to the other side of the classroom where they originally started)'

I spy: Teacher begins the game with, “I spy with my little eye something that begins with B.” Ss try to guess the object. Colors are a good alternative for younger Ss. 

I Saw the Cat: Hide a toy cat while Ss have their eyes closed. Ss walk around the room and look for the animal. Once they have seen it, they sit down and say “I saw the cat and the cat saw me” until everyone has located it. Ask them where it is and then give someone else the chance to hide it.

Creative Stories:  (Who/What/Where/With Who?) Give each student a blank piece of paper. Tell the students to write the name of a person on the top of the paper (Who), fold the paper over, then pass the paper to the right. The next student writes... is ______ ing” and fold the paper and pass to the right, “in the _______, or at the ______. The next person finishes with; With __who?
Encourage the students to be creative and funny:
(Example:  Joe is dancing in the WC with Obama)

Q & A Match: Divide the class in half. Pass out a statement or question to each S in the first group and a response to each in the second. Each S in the first group approaches someone in the second and reads the question. The S must continue asking people until the correct response is found.

CIRCLE GAMES
Circle games make excellent warmers and changes of pace. They are simple and require little preparation.

Spin the Bottle: Sit Ss in a circle with a bottle in the middle. T spins the bottle first. Whoever the bottle is pointing to when it stops spinning has to answer a question. If the answer is correct then that S spins the bottle.

Whisper Game: Sit the Ss in a circle with you. Whisper a word or sentence in the next S's ear. S/he then whispers that in the next S's ear and so on until the last S. S/he then says the word/sentence out loud to see if it's the same as the original message. 

It's a Bomb!” (Hot Potato): The children stand in a circle and pass the ball to each other. If the ball is dropped everyone counts down from ten as the ball continues to be passed around. When the count reaches zero the bomb explodes and the person with the ball has to do a forfeit. For older children the pace can be made quicker to increase the intensity. Students ask each other questions based on target language from the lesson. You can make a powerpoint slide for them to refer to. 

Fruit Salad: Arrange the chairs into a circle and have enough chairs for all but one student, who stands in the middle. Give each student a fruit name. (Give FC or plastic fruit if necessary). The person in the middle shouts out the name of two fruits, and those two students have to change chairs without the person in the middle sitting on one first. The one left in the middle says the next 2 names. 'Fruit Salad' means everybody changes places. Or choose a silly word to use instead of Fruit Salad, so the kids are embarrassed to say it. Variation: This can be used to practice vocabulary. Make duplicates of all the vocabulary from the lesson. The student in the middle says a vocabulary word and the 2 students holding this word have to switch seats with each other.

Fizz Buzz: The children count around the circle. 3=Fizz and 5=Buzz, so the children count as follows. (1..2...Fizz...4... Buzz....6....7...8...9...10...11...12..Fuzz...14...Buzz. This game can be made harder using multiples: 1...2... fizz....4.....buzz...fizz (multiple of 3)

Big Wind Blows: This is like 'Fruit Salad' but using students' clothes instead. Have the class sit down in a circle and shout 'Big wind blows if you're wearing glasses!' Any students who are wearing glasses have to stand up and sit in another chair. Teacher sits in a vacant chair quickly and the next student has to use 'Big wind blows if you're wearing...' and so on.

Duck, Duck, Goose: All but one of the children sit in a circle. A nominated child walks around the outside of the circle gently tapping each child calling them a “duck.” As soon as the child taps someone and says “Goose!” the goose must then chase the child around the outside of the circle in an attempt to tag him/her before the lap is completed. The student who was tagged/not able to tag in time then continues from the start. Variation: This game is a good review for sequential information review (EX: Months, Days of the week, or counting numbers... 1,2,3... when the child walking around the circle (purposely) messes this up, the other child has to chase him.)

The Handkerchief Game: This is a variation of Duck, Duck, Goose. All but one of the children sit in a circle facing inwards. The child not in the circle walks around the outside of the circle holding a handkerchief. He/She then drops the handkerchief behind a child in the circle. At this point the one who has the handkerchief behind them stands up and chases the child around the circle, and back to the empty seat. The last one to sit down takes the handkerchief and starts the game again. 

Musical Chairs: Fun, classic game to be played with any lesson. Put the chairs in a circle and have the students walk around the chair while the music plays. When it stops they race to sit down. The student without a chair answers a question and is out of the game. Variation: The students often cheat and walk around the circle while touching the seat. To prevent this, you could put flashcards in the seat. When the music stops say the name of the FC, and they can't sit in this seat. The student who is left with the same seat as the FC said is out of the game.

Blindfold Questions: Put Ss in a circle, with one student blindfolded standing in the middle. Turn the S around a few times. Tell the S to point at the person in front of him/her and ask a question (What's your favorite food?, etc.) After the reply the blindfolded S must guess the name of the S she/he is talking to.

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